\\\\\\\\\\\\\\\ FEATURES: \\\\\\\\\\\\\\\\ Added a custom tutorial for Multiverse. Added new unique hazard sector, the Stargrove, and its associated music track. Added regular Federation sectors, and the Federal music track. Added the Federation Auto-Cruisers. Added the ability to see drone and weapon slot count in ship storage and hangar, even if not installed. Added the ability to see max crew, starting missiles, and starting drone parts in the hangar. Added the ability to rename your cruiser mid-run. Added new Renegade cruiser bosses and their associated loot. Added player/power-efficient Fire-Starter, Anti-Hull 3, Fire Ion and Sarissa Beam. Added two new Union store events. Added a new stability event appearing only after the Peace ending has been completed. Rewrote various Leech events to be less edgy. Updated all old Federation ships and the Federation elite insignia. Improved numerous weapon sprites. Added new faction transport loot rewards, and updated the sprites of pre-existing variants. Added profiles for Stephan and Ellie. Added UI for changing game speed. Added instant clone/heal out of combat QoL feature to toggle menu. Added the Expanded Circuitry internal upgrade for Piloting, and Self-Powered Teleporter upgrade. Added the Targeting Override internal upgrade for Artillery, allowing manual targeting at the expense of increased charge time. Added the Neural Killswitch internal upgrade for Mind Control. Added the Martyrdom Instincts secondary lab upgrade for humans; prioritizes regular humans in crew loss events. Added the Anaerobic Synthesis lab upgrade for Orchids; improves oxygen generation without an O2 system. Removed the Petrified Wood lab upgrade for Orchids. Changed the Non-Corporealism lab upgrade to a secondary crew lab for phantoms with an adjusted effect. Added Aerodynamic Gases as a replacement primary lab upgrade. Added 2 new generic tracks: Distant Lights and Sidereal Plains. Added a new Ancient track: Empyrean. Added various new achievements regarding new content. Added mind control and hacking-based weaponry blue options to relevant events. Added all the missing mission report entries for Renegade Cruisers. Removed two-beacon dead-ends. I'll be waiting :) \\\\\\\\\\\\\\\\ CHANGES: \\\\\\\\\\\\\\\\ Bumped the amount of possible Renegade encounters in unique sectors. Improved the Ghost crew sprites to make them more visible. Updated the Wonderdrone sprite and functionality, randomizing each shot instead of toggling. Union and Militia ships now use Pinpoints. DNA samples now allow you to generate a free Morph crew member during jumpspeed. Tweaked the room layout of Brood B. Changed Anti-Hull Laser 1 Shell loot to Anti-Hull Laser 2. Removed Zoltan loot Lucerne. The Worm's collecting will no longer be inhibited by the rebel fleet. Some beacons are now atmospheric, making oxygen flood through airlocks and breaches. Replaced the Havoceizer reward in the Spectral Capital ruin with Plasma 2. Replaced the Payload trade at the Augmented guard with a Purifier 1. Replaced the Payload reward from the Vagabond fuel trade in Recovery site with Havoceizer. Replaced the Duskbringer Transport sprite and its variants. Replaced the Militia Dreadnought sprite. Updated the Ancient track. The same chaotic hull damage effect can no longer trigger multiple times in a row. Adjusted weapon and temporal system levels of early Continuity Probes to be lower; now has higher max power. Allowed anomaly events to spawn in many more sectors. Pressing alt no longer toggles advanced information. Slightly reduced the system limiting in the CURA Supreme fight. \\\\\\\\\\\\\\\\ BALANCE: \\\\\\\\\\\\\\\\ Clonebay now heals a percentage on jump instead of a flat value. Level 1 Clonebay jump healing increased from flat 8 HP to 11%. All Clonebay levels now take 1 second longer to clone crew. Enemy Smugglers now use a weapon reloader augment. Enemy Slavers now get upgraded doors and more crew. Reduced the ratio of Alphas on enemy Reaper ships. Reduced overall resource (not scrap) rewards, particularly missiles. Improved HIGH droneparts rewards. Removed Teleporter lvl4. Reduced the movement speed bonus of Mantis Pheromone abilities. Free Mantis: 3x -> 1.6x Free Mantis Warlord: 5x -> 3x Suzerain: 3.5x -> 2x Bishop: 6x -> 3.5x Spider Queen speed bonus removed. Spider hatchlings and most Morphs now take half a crew slot. Techno-Director power reduced from 4 to 2. Orchids can now produce limited oxygen without the O2 system. Caretakers produce more oxygen rather than providing suffocation immunity. Changed Lost Sun commando ability: instead of immediate fire, mark the occupied room, making commandos attempt to light fires in it. The Bucket no longer takes up a crew slot, can no longer be targeted in combat, and takes no crew damage. Significantly lowered the prices of Drone Control upgrades. Drone Booster overall stats lowered, can now be installed twice. Lowered drone part cost of the upgrade by 1. Reconstructive Teleporter internal upgrade scrap cost: 70 -> 60 Hard-Light Bypass internal upgrade scrap cost: 50 -> 60 Surgeon drone no longer attacks faster. Defense Laser, Leto and Simple Ion price: 40 -> 30 Fire-Starter Laser cost: 70 -> 60 Burst Laser 4 cooldown: 21s -> 18s Anti-Hull Laser 3 cooldown: 18s -> 16s Adaptive Laser cooldown: 11s -> 10s Conservative Laser cooldown: 16s -> 18s 'Torch' Beam: power cost: 2 -> 1, beam length: 150 -> 140 Piercing 'Torch' (renamed to 'Flamberge') cooldown: 20s -> 18s Cultist loot 'Flamberge' shield piercing: 10 -> 3 'Halberd' Beam cooldown: 17s -> 16s 'Glaive' Beam: cooldown 24s -> 20s, beam length 80 -> 90 'Corseque' Beam initial cooldown: 20s -> 18s 'Voulge' Beam cooldown: 30s -> 25s 'Sarissa' and Goedendag Beam cooldown: 20s -> 18s 'Kamayari' cooldown: 19s -> 18s 'Tsukiyari' cooldown: 22s -> 18s, price: 170 -> 140 'Fauchard' Beam: added 1 shield pierce Cyclopian Beam crew damage: 45 -> 60 'Dirk' Pinpoint cooldown: 10s -> 12s 'Stiletto' Pinpoint cooldown: 17s -> 16s Pre-emptive Ion damage: 6 -> 5 'Big Ion' price: 80 -> 100 Modular Beam cooldown: 19s -> 17s 'Beyatch' Beam cooldown: 30s -> 25s Ion 2 price: 60 -> 55 Ion 3 price: 80 -> 65 Adaptive Ion cooldown: 13.5s -> 13s Conservative Ion cooldown: 12s -> 10s Fire Ion cooldown: 11.5s -> 11s Radion price: 70 -> 65 Tri-ion cooldown: 13s -> 11s Energy III cooldown: 16s -> 14.5s Chain Energy initial cd: 14.5s -> 15s, cd reduction per chain: 2.25s -> 2s (Final cd: 5.3s -> 7s) Energy Charger cooldown: 5.5s -> 5s Conservative Energy cooldown: 13s -> 12s Modular Ion cooldown: 17.5s -> 16s, price: 60 -> 65 'Ares' missile: removed hullbust and extra 1 system damage, now has enemy variant. 'Tyche' cooldown: 14s -> 15s, price: 35 -> 45 'Hades' missile damage: 3 -> 2 Particle missile: added 10% accuracy, price: 95 -> 75, no longer used by enemies. 'Nyx' missile, pierce lasers and Nevermiss: no longer reduces cloak timer when fired. 'Eris' missile Coalition loot: no longer reduces cloak timer when fired. 'Nightshade' missile: no longer reduces cloak timer when fired Solar Kernel cooldown: 11s -> 14s, fire chance: 100% -> 50% Heavy Kernel cooldown: 15s -> 18s Kernel 1 cooldown: 11s -> 13s, breach chance: 80% -> 30% Kernel 2 cooldown: 16.5s -> 17s, breach chance: 60% -> 30% Chain Kernel breach chance: 10% -> 30%, +10% ammo replication chance. Charge Kernel cooldown: 6s -> 7s, breach chance: 40% -> 30% Strawberry breach chance: 100% -> 60% Modular Missile cooldown: 17s -> 16, price: 65 -> 70 Stimulant Bomb: now also heals crew for 15 hp. Promotion Bomb: power cost 2 -> 1, buff duration: 15s -> 30s, now provides a brief ability charging buff. Chaotic Promotion Bomb now can promote morphs. Repair Burst can now properly be used by enemies. Recycler type weapons now have a shot limit and improved base stats. 'Momus' Missiles: shot limit 6, added 10 accuracy, fire chance: 0% -> 20%, breach chance: 0% -> 20%, stun chance: 0% -> 30% Recycler Bomb: shot limit 4, added 30 accuracy, fire chance: 0% -> 10% 'Nephthys' Mine Launcher: shot limit 8, fire chance: 10% -> 30% Sentries now drain 1 power from the systems they hit for the same duration of their other effects. This does not apply for the sentries from the CURA Supreme power surge. Nano-sentry damage rate: 5hp/s -> 7hp/s, duration reduced from 25s to 20s to match other sentries. Medi-sentry healing rate: 2.5hp/s -> 6hp/s Frost-sentry now also halves repair speed. Vamp-sentry health effect: 30% -> 40% Eradicator II cooldown: 24s -> 21s Eradicator III cooldown: 32s -> 27s Purifier I cooldown: 18s -> 14s Purifier II cooldown: 20s -> 17s Significantly buffed the Clone Cannon. Cooldown: 10s -> 9s Radius: 50 -> 40 Added at least 1 shield pierce to all standard Clone Cannon projectiles. Certain crewmembers now have bonus properties when uploaded into the cannon. Can no longer upload the Symbiote, but can now upload Anurak, and several other crewmembers that previously could not be uploaded. Unloading the Clone Cannon no longer requires a Clone Bay to keep the crew. Fuel Conserver now generates up to 5 fuel per use. Divine Armor now reduces most incoming damage by 1, and has a lower damage negation chance. Plus version reduces most incoming damage by 2 and has improved negation chance. External Re-loader cost increased by 10 scrap. Crate augments are now opened in storage rather than empty beacons. Gana now deals system damage on impact with enemy hull. Federation C: Added Basic Laser, +1 artillery level. Stealth C: +1 doors level, -1 sensors level. Engineer A: Added Combat 2, starts with +5 drone parts. Engineer B: Add Basic Laser, +1 weapon, shield and door level. MFK A: Increased weapon slots from 3 to 4. Spider Hunter C: Torch beam changed to standard variant. Ministry A & Peacekeeping B: Added Expanded Circuitry. New Order Cruiser: Can no longer install Medbay. Warlord Cruiser: Starting Reactor 5 -> 6. Starting Sensors: No System -> Sensors 2. Starting Teleporter 1 -> 2. Life Support can be upgraded to Level 4. Reworked Big Vibe Pheromones. Alt-Bishop Cruiser: Starting Teleporter 4 -> 3. Theocracy B: Replaced all weapons with two Momus missiles. Imperial C: Removed Torch Beam, -1 power and weapon level. SSLG C: Shatter Armor now increases incoming damage by 1. Caretaker A/B: Added airlocks. Caretaker C: Added Anaerobic Synthesis. Geniocracy A: Replaced Cons. Bomb with Ion Stun, +1 power, engine and weapon level. Geniocracy B: Replaced Spore 2 with Spore 1, -1 weapon level. Geniocracy C: Replaced Torch with Ion 1 and Anelace. Morph A/B: Crew capacity reduced from 16 to 12. Morph C: Completely overhauled. OOJ Crewser: Crew capacity reduced from 32 to 24. Republican C: -1 weapon level to account for lowered Torch Beam power cost. Lanius B: Replaced Toggle Flak with Fire Flak, -1 starting weapon power. Spectral B +1 reactor and weapon level, starts with an additional Old Heavy Laser. Cruising Reaper Removed cloaking, -2 reactor. Wither's Crewser: Now has Clonebay in addition to Medbay. \\\\\\\\\\\\\\\\ BUG/ISSUE FIXES: \\\\\\\\\\\\\\\\ Fixed Elite Solar Kernel not dropping from Praetorian nor being used by them. Fixed a rare crash when choosing "Explore" at Uncharted Sectors exits. Fixed Clone cannon spawns prompting a warning when trying to jump away. Fixed Haunted Pods allowing you to duplicate Laniuses and not Free Mantises. Fixed the firing delay on Lance Beam. Fixed being able to self-ion hacking to circumvent the cooldown. Fixed some events loading a vanilla outcome and ship fight. Fixed some technopath forms losing skills on cloning when they shouldn't. Fixed Shell Renegade having extra weapon system points. Fixed Spore weapons not counting for bomb blue options. Fixed Chaotic Promotion Bomb not promoting Vampweeds to Cultivators. Fixed Expeditive and Peculiar Gas healing mind controlled enemy crew. Fixed destroyed toggle drones resetting their deployment timer when toggled. Fixed Ion Intruder's resetting cooldown after attacking a blast door. Fixed Drone Recovery Arm collecting a drone part while the Hull Repair Drone is deployed. Fixed jank for pre-emptive weapons by switching to a direct shot limit. Fixed being able to clear the reactor limit in an ion storm by using a timed combat augment. Can no longer use an EMP Field in an ion storm. Fixed CURA tasks changing when selected multiple times. Fixed Freddy counting as a regular Mantis instead of a Free Mantis for the purposes of pleasure pods. Fixed Transport C missing stock. Fixed Transport C not showing Temporal on system preview. Fixed Transport A and C max reactor issues. Fixed Equinoid C and A55's Crewser sensor and door room images. Fixed various typos.